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lunedì 23 giugno 2014

By: Unknown

Duelist Alliance - Spoiler Duelist Alliance - TCG Exclusive Duelist Alliance

Duelist Alliance

Duelist Alliance - Spoiler Duelist Alliance - TCG Exclusive Duelist Alliance


Duelist Alliance - Spoiler Duelist Alliance - TCG Exclusive Duelist Alliance

Duelist Alliance Card List - Booster Pack Duelist Advent TCG


Please note that Duelist Alliance is the name given to OCG Booster Pack Duelist Advent. It will contain most of the Duelist Advent cards ( The Duelist Advent Spoiler ) plus 10 TCG Exclusive Cards and 10 OCG Import cards

A new tournament season and a new story arc means it’s time for brand new Deck themes and an all-new monster Type! Following their introduction in Super Starter: Space-Time Showdown, Pendulum Monsters appear in full force in the Duelist Alliance booster set! Half Monster Card and half Spell Card, these magical creatures let Duelists swing the tide of battle with Pendulum Summons, the powerful new game mechanic for the Yu-Gi-Oh! TRADING CARD GAME, guaranteed to impact Duels like never before. For the first time in six years, Duelist Alliance also introduces a new monster Type to the game: Wyrms! These fearless cousins of Dragonkind can stand up to any monster challenge. Duelists will also be treated to a brand new ongoing Deck theme based on Dante’s Inferno, considered to be one of the great classics of Western Literature.

Duelist Alliance









Duelist Alliance also introduces several other tournament-level Deck themes that will delight Duelists with their intriguing strategies.

  • Superheavy Samurais show that the best offense is a good defense! These monsters can switch to Defense Position when Summoned, protecting you with their huge Defense Points. And once your Superheavy Samurai Big Benkei hits the field, all your Superheavy Samurais can attack while in Defense Position, using their DEF to attack with!
  • Stellarknights, based on alpha stars like Altair and Vega, shine with effects that activate each time they’re Summoned, and have all sorts of ways to Summon them from your hand, Deck, or Graveyard. Just like the star systems they’re named after, these monsters come in both solitary and binary forms (the “Satellarknight” effect monsters) and trinary forms (the “Stellarknight” Xyz Monsters). In this Deck you’ll find neat tricks like repeatedly Summoning Satellarknight Alsahm to burn away your opponent’s Life Points, or Xyz Summoning Stellarknight Delteros to protect all of your Summons from your opponent’s effects.
  • Shaddolls are dark, marionette versions of monsters that are strangely familiar. This sinister, shadowy Deck uses trickery and Flip Effects to surprise your opponent. Shaddolls are backed up by two new “El Shaddoll” Fusion Monsters, and have their very own way to Fusion Summon them, with the Shaddoll Fusion Spell Card. All Shaddoll monsters also have additional effects when they’re sent to the Graveyard by a card effect, including when they’re used for Shaddoll Fusion! So go for the triple combo: Use their Flip Effects, then use them to Fusion Summon, then get their extra effects when you do!
  • Meet the first of the new Wyrm-Type Monsters: The Yang Zing! These Chinese dragons embody the different elements of the universe, flowing from one element to the next in an endless cycle of feng shui. Whenever a Yang Zing is destroyed, you can Special Summon a different Yang Zing from your Deck. Yang Zing specialize in Synchro Summoning, and have the ability to Synchro Summon during your opponent’s turn. In addition, each Yang Zing used to Synchro Summon will give extra powers to that Synchro Monster. They also get their own Synchro Monster: Baxia, Brightness of the Yang Zing. When Summoned, Baxia shuffles 1 card on the field back into the Deck for each different Attribute used to Summon it!
The Duelist Alliance booster set contains 100 cards:
48 Common Cards
20 Rare Cards
14 Super Rare Cards
10 Ultra Rare Cards
8 Secret Rare Cards
Release: 15th August 2014
Ghost Rare (1)
DUEA-EN053 Stellarknight Delteros

Secret Rare (8)
DUEA-EN004 Odd-Eyes Pendulum Dragon
DUEA-EN041 Raiza the Mega Monarch
DUEA-EN051 Baxia, Brightness of the Yang Zing
DUEA-EN053 Stellarknight Delteros
DUEA-EN061 Yang Zing Path
DUEA-EN065 Magical Spring
DUEA-EN079 Time-Space Trap Hole
DUEA-EN085 Dante, Traveler of the Burning Abyss

Ultimate Rare (5)
DUEA-EN004 Odd-Eyes Pendulum Dragon
DUEA-EN049 El Shaddoll Construct
DUEA-EN050 Saffira, Queen of Dragons
DUEA-EN051 Baxia, Brightness of the Yang Zing
DUEA-EN053 Stellarknight Delteros

Ultra Rare (10)
DUEA-EN018 Satellarknight Deneb
DUEA-EN032 Chiwen, Light of the Yang Zing
DUEA-EN048 El Shaddoll Winda
DUEA-EN049 El Shaddoll Construct
DUEA-EN050 Saffira, Queen of Dragons
DUEA-EN071 Stellarnova Alpha
DUEA-EN072 Sinister Shadow Games
DUEA-EN074 Yang Zing Creation
DUEA-EN081 Doomstar Magician
DUEA-EN095 Felis, Lightsworn Archer

Super Rare (14)
DUEA-EN000 Dragon Horn Hunter
DUEA-EN002 Foucault’s Cannon
DUEA-EN021 Satellarknight Alsahm
DUEA-EN028 Suanni, Fire of the Yang Zing
DUEA-EN029 Bi’an, Earth of the Yang Zing
DUEA-EN030 Bixi, Water of the Yang Zing
DUEA-EN031 Pulao, Wind of the Yang Zing
DUEA-EN043 Hypnosister
DUEA-EN052 Samsara, Dragon of Rebirth
DUEA-EN054 Castel, the Skyblaster Musketeer
DUEA-EN059 Shaddoll Fusion
DUEA-EN073 Shaddoll Core
DUEA-EN078 Pendulum Back
DUEA-EN086 The Traveler and the Burning Abyss

Rare (20)
DUEA-EN001 Flash Knight
DUEA-EN006 Performapal Whip Snake
DUEA-EN009 Performapal Kaleidoscorp
DUEA-EN010 Performapal Turn Toad
DUEA-EN013 Superheavy Samurai Big Benkei
DUEA-EN016 Mozarta the Melodious Maestra
DUEA-EN019 Satellarknight Altair
DUEA-EN023 Shaddoll Falco
DUEA-EN026 Shaddoll Dragon
DUEA-EN027 Shaddoll Beast
DUEA-EN040 Breaker the Dark Magical Warrior
DUEA-EN042 Dogu
DUEA-EN058 Satellarknight Skybridge
DUEA-EN077 Face-Off
DUEA-EN082 Scarm, Malebranche of the Burning Abyss
DUEA-EN083 Graff, Malebranche of the Burning Abyss
DUEA-EN084 Cir, Malebranche of the Burning Abyss
DUEA-EN087 U.A. Mighty Slugger
DUEA-EN088 U.A. Perfect Ace
DUEA-EN097 Panzer Dragon

Common (48)
DUEA-EN003 Metaphys Armed Dragon
DUEA-EN005 Performapal Skeeter Strider
DUEA-EN007 Performapal Sword Fish
DUEA-EN008 Performapal Hip Hippo
DUEA-EN011 Superheavy Samurai Blue Brawler
DUEA-EN012 Superheavy Samurai Swordsman
DUEA-EN014 Aria the Melodious Diva
DUEA-EN015 Sonata the Melodious Diva
DUEA-EN017 Battleguard King
DUEA-EN020 Satellarknight Vega
DUEA-EN022 Satellarknight Unukalhai
DUEA-EN024 Shaddoll Hedgehog
DUEA-EN025 Shaddoll Squamata
DUEA-EN033 Artifact Chakram
DUEA-EN034 Artifact Lancea
DUEA-EN035 Nefarious Archfiend Eater of Nefariousness
DUEA-EN036 The Agent of Entropy – Uranus
DUEA-EN037 Djinn Demolisher of Rituals
DUEA-EN038 Batteryman 9-Volt
DUEA-EN039 Resonance Insect
DUEA-EN044 Re-Cover
DUEA-EN045 Deskbot 001
DUEA-EN046 Spy-C-Spy
DUEA-EN047 Wightprince
DUEA-EN055 Hippo Carnival
DUEA-EN056 Feast of the Wild – LV5
DUEA-EN057 Stellarknight Alpha
DUEA-EN060 Curse of the Shadow Prison
DUEA-EN062 Yang Zing Prana
DUEA-EN063 Hymn of Light
DUEA-EN064 Dracocension
DUEA-EN066 The Monarchs Stormforth
DUEA-EN067 Pop-Up
DUEA-EN068 Battleguard Rage
DUEA-EN069 Battleguard Howling
DUEA-EN070 Stellarnova Wave
DUEA-EN075 Yang Zing Unleashed
DUEA-EN076 Chain Dispel
DUEA-EN080 That Six
DUEA-EN089 U.A. Stadium
DUEA-EN090 Gaia, the Polar Knight
DUEA-EN091 Gaia, the Mid-Knight Sun
DUEA-EN092 Chaos Seed
DUEA-EN093 Exchange of Night and Day
DUEA-EN094 Number 58: Burner Visor
DUEA-EN096 Fishborg Doctor
DUEA-EN098 Cloudcastle
DUEA-EN099 Pilgrim Reaper

DUEA-EN000 Dragon Horn Hunter
DARK/Warrior - Pendulum/6/2300/1000
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
Pendulum Effect (Blue 3/Red 3):
All Normal Monsters gain 200 ATK. You take no Battle Damage from battles involving Normal Monsters you control.
Super Rare
DUEA-EN000 Dragon Horn Hunter

DUEA-EN001 Flash Knight
LIGHT/Warrior - Pendulum/4/1800/600
Normal Monster
Rare
DUEA-EN001

DUEA-EN002 Foucault’s Cannon
DARK/Spellcaster - Pendulum/5/2200/1200
Super Rare
DUEA-EN002

DUEA-EN003
LIGHT/Wyrm/7/2800/1000
Normal Monster
DUEA-EN003

DUEA-EN004 Odd-Eyes Pendulum Dragon
DARK/Dragon - Pendulum - Effect/7/2500/2000
Secret Rare/Ultimate Rare
DUEA-EN004

DUEA-EN005
WATER/Insect - Effect/4/500/1600
DUEA-EN005

DUEA-EN006 Performapal Whip Snake
EARTH/Reptile - Effect/4/1700/900
Rare
DUEA-EN006

DUEA-EN007
WATER/Fish - Effect/2/600/600
DUEA-EN007

DUEA-EN008
EARTH/Beast - Effect/3/800/800
DUEA-EN008

DUEA-EN009 Performapal Kaleidoscorp
LIGHT/Insect - Pendulum - Effect/6/100/2300
Rare
DUEA-EN009

DUEA-EN010 Performapal Turn Toad
WATER/Aqua - Pendulum - Effect/2/0/800
Rare
DUEA-EN010

DUEA-EN011
Earth/Machine - Effect/4/0/2000
DUEA-EN011

DUEA-EN012
EARTH/Machine - Effect/3/1500/1800
DUEA-EN012

DUEA-EN013 Superheavy Samurai Big Benkei
EARTH/Machine - Effect/8/1000/3500
Rare
DUEA-EN013

DUEA-EN014
LIGHT/Fairy - Effect/4/1600/1200
DUEA-EN014

DUEA-EN015
LIGHT/Fairy - Effect/3/1200/1000
DUEA-EN015

DUEA-EN016 Mozarta the Melodious Maestra
LIGHT/Fairy - Effect/8/2600/2000
Rare


DUEA-EN017
EARTH/Warrior - Effect/8/3000/1100


DUEA-EN018 Satellarknight Deneb
LIGHT/Warrior - Effect/4/1500/1000
Ultra Rare


DUEA-EN019 Satellarknight Altair
LIGHT/Warrior - Effect/4/1700/1300
Rare


DUEA-EN020
LIGHT/Warrior - Effect/4/1200/1600


DUEA-EN021 Satellarknight Alsahm
LIGHT/Warrior - Effect/4/1400/1800
Super Rare


DUEA-EN022
LIGHT/Warrior - Effect/4/1800/1000
DUEA-EN022

DUEA-EN023 Shaddoll Falco
DARK/Spellcaster - Tuner - Flip/2/600/1400
Rare
DUEA-EN023

DUEA-EN024
DARK/Spellcaster - Flip/3/800/200
DUEA-EN024

DUEA-EN025
DARK/Spellcaster - Flip/4/1800/1000
DUEA-EN025

DUEA-EN026 Shaddoll Dragon
DARK/Spellcaster - Flip/4/1900/0
Rare
DUEA-EN026

DUEA-EN027 Shaddoll Beast
DARK/Spellcaster - Flip/5/2200/1700
Rare
DUEA-EN027

DUEA-EN028 Suanni, Fire of the Yang Zing
FIRE/Wyrm - Effect/4/1900/0
Super Rare
DUEA-EN028

DUEA-EN029 Bi’an, Earth of the Yang Zing
EARTH/Wyrm - Effect/3/1600/0
Super Rare
DUEA-EN029

DUEA-EN030 Bixi, Water of the Yang Zing
WATER/Wyrm - Effect/2/0/2000
Super Rare
DUEA-EN030

DUEA-EN031 Pulao, Wind of the Yang Zing
WIND/Wyrm - Effect/1/0/1800
Super Rare
DUEA-EN031

DUEA-EN032 Chiwen, Light of the Yang Zing
LIGHT/Wyrm - Tuner/1/0/0
Ultra Rare
DUEA-EN032



DUEA-EN043 Hypnosister
WIND/Psychic - Effect/4/1300/1400
This card gains effects based on the total number of cards in both player's Pendulum Zones.
• 1 or more: This card gains 800 ATK and DEF.
• 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
• 3 or more: Monsters your opponent controls must attack this card, if able.
• 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Super Rare


DUEA-EN048 El Shaddoll Winda
DARK/Spellcaster - Fusion - Effect/5/2200/800
1 "Shaddoll" Monster + 1 DARK monster
Ultra Rare
DUEA-EN048

DUEA-EN049 El Shaddoll Construct
LIGHT/Fairy - Fusion - Effect/8/2800/2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
Ultra Rare/Ultimate Rare
DUEA-EN049 El Shaddoll Construct

DUEA-EN050 Saffira, Queen of Dragons
LIGHT/Dragon - Ritual - Effect/6/2500/2400
You can Ritual Summoned this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
• Draw 2 card, then discard 1 card.
• Discard 1 random card from your opponent's hand.
• Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
Ultra Rare/Ultimate Rare


DUEA-EN051 Baxia, Brightness of the Yang Zing
LIGHT/Wyrm - Synchro - Effect/8/2300/2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
Secret Rare/Ultimate Rare


DUEA-EN052 Samsara, Dragon of Rebirth
DARK/Dragon - Synchro - Effect/5/100/2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
Super Rare



DUEA-EN054 Castel, the Skyblaster Musketeer
WIND/Winged Beast - Xyz - Effect/Rank 4/2000/1500
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Super Rare




DUEA-EN061 Yang Zing Path
Normal Spell Card
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
Secret Rare


DUEA-EN071 Stellarnova Alpha
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard, negate the activation, and if you do, destroy that card, then draw 1 card.
Ultra Rare


DUEA-EN072 Sinister Shadow Games
Normal Trap Card
Ultra Rare


DUEA-EN073 Shaddoll Core
Continuous Trap Card
Super Rare
DUEA-EN073

DUEA-EN074 Yang Zing Creation
Continuous Trap Card
Ultra Rare
DUEA-EN074

DUEA-EN075
Continuous Trap Card


DUEA-EN076
Normal Trap Card
DUEA-EN076

DUEA-EN077 Face-Off
Counter Trap Card
Rare


DUEA-EN078 Pendulum Back
Normal Trap Card
Super Rare


DUEA-EN079 Time-Space Trap Hole
Normal Trap Card
Secret Rare


DUEA-EN080
Continuous Trap Card


DUEA-EN081 Doomstar Magician
DARK/Spellcaster - Effect/4/1800/300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
Ultra Rare


DUEA-EN082 Scarm, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/800/2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
DUEA-EN082 Scarm, Malebranche of the Burning Abyss

DUEA-EN83 Graff, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/1000/1500
If you control a monster that is not a "Burning Abyss", destroy this card. You can only use one of the following effects of “Graff, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

DUEA-EN83 Graff, Malebranche of the Burning Abyss


DUEA-EN084 Cir, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/1600/1200
If you control a monster that is not a "Burning Abyss", destroy this card. You can only use one of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss”; Special Summon it.

DUEA-EN084 Cir, Malebranche of the Burning Abyss


DUEA-EN085 Dante, Traveler of the Burning Abyss
LIGHT/Warrior - Xyz - Effect/Rank 3/1000/2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then, send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
DUEA-EN085 Dante, Traveler of the Burning Abyss




DUEA-EN086 The Traveler and the Burning Abyss
Normal Trap Card
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
DUEA-EN08 The Traveler and the Burning Abyss

DUEA-EN087 U.A. Mighty Slugger
EARTH/Warrior - Effect/5/2300/700
You can Special Summon this card (from your hand) by returning 1 "U.A."monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
Rare


DUEA-EN088 U.A. Perfect Ace
EARTH/Warrior - Effect/5/1500/2500
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace".
You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate the activation, and if you do, destroy it (this is a Quick effect).
Rare


DUEA-EN089 U.A. Stadium
Field Spell Card
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.


DUEA-EN090 Gaia, the Polar Knight


DUEA-EN091 Gaia, the Mid-Knight Sun


DUEA-EN092 Chaos Seed


DUEA-EN093 Exchange of Night and Day


DUEA-EN094 Number 58: Burning Visor


DUEA-EN095 Felis, Lightsworn Archer
LIGHT/Beast-Warrior - Tuner - Effect/4/1100/2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls, destroy that target, then send the top 3 cards of your Deck to the Graveyard.
Ultra Rare


DUEA-EN096 Fishborg Doctor


DUEA-EN097 Panzer Dragon
LIGHT/Machine - Fusion - Effect/5/1000/2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
Rare


DUEA-EN098 Cloudcastle
WIND/Machine - Synchro - Effect/9/0/3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


DUEA-EN099 Pilgrim Reaper
DARK/Zombie - Xyz - Effect/Rank 6/?/?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 card from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.



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